App designing isn’t just sketching wireframes or choosing the right shade of blue. It’s solving a problem with precision and making the experience seamless.
A good app does what it’s supposed to, and users feel it – not just see it. Designing a great app means structuring every screen, interaction, and transition with intent.
Below is a practical, in-depth guide to app designing that strips out theory and focuses on what matters.
Tips To Designing a Great App
1. Start With the Problem, Not Features
Apps that succeed are built around problems worth solving. Skipping this step often leads to bloated products.
Focus on what the user wants to achieve. Not the features. Not the UI tricks. Just the core pain point. Is it ordering food without speaking? Is it tracking fitness without effort? Start from the need.
Before a single line is drawn, nail the user goal. Everything else flows from it.
Key questions:
- What’s the problem?
- Who feels it?
- How often?
- How is it solved today?
- Why is that broken?
Answers to these define direction. Clarity here saves months later.
2. Define the User Flow First
Before UI, layout, or colors – define the path. What does the user do, step by step?
Map each action from opening the app to completing the goal. Use flowcharts or sticky notes if needed. Keep it lean. Cut anything that doesn’t help progress.
A great app design feels like the app reads minds. That only happens when every step is thought through.
For example: Login > Home > Search > Select > Checkout > Confirmation
Any detour must serve a purpose. If it doesn’t, drop it.
3. Wireframes Are Not Optional
Wireframes test logic before beauty. They expose friction, gaps, and clutter – early.
Avoid using colors or images at this stage. Focus only on layout, sequence, and hierarchy. Grayscale designs keep the focus on structure.
Tools like Figma, Balsamiq, or Adobe XD help. But pen and paper work too.
Build multiple versions. Try different flows. Test quickly. Then move on.
Strong wireframes guide design. Weak ones cause redesigns later.
4. Design for Touch, Not Clicks
Phones aren’t desktops. Fingers aren’t mice.
A smart app designer plans for thumbs, small screens, and motion. Every element must feel native to touch. Tap targets must be big enough. Buttons shouldn’t crowd. Navigation must stay within reach.
Spacing tips:
- Tap areas: 44×44 points minimum
- Avoid tiny icons packed together
- Place main actions at the bottom
If users need to stretch their hands, the design is broken. Always design for one-hand use unless there’s a reason not to.
5. Stick to a Clear Visual Hierarchy
Every screen should have one job. One main action. One focus point.
Use size, color, and placement to guide the eye. Important things should pop without screaming. Less important elements should stay quiet.
Avoid clutter. White space isn’t empty – it adds clarity.
Practical tips:
- Keep primary buttons bold and consistent
- Use typography to separate sections
- Limit colors to 2-3 core tones
- Use contrast for readability
Every element should either guide the user or stay out of the way.
6. Typography Matters More Than You Think
Text carries meaning. If it’s hard to read, users quit. No matter how clever the interface is. Choose clean fonts. Avoid fancy ones. Prioritize legibility over style.
Rules to follow:
- Use 16px or larger for body text
- Stick to two font families
- Use proper line spacing
- Ensure enough contrast between text and background
Don’t assume people have perfect vision or daylight. Design for low light, glare, and real-world distractions.
7. Color Isn’t Decoration – It’s Function
Color helps with identity, emotion, and guidance. But it should never confuse.
Avoid using color alone to signal action. Always pair with icons or text. Some users are colorblind. Everyone benefits from clear cues.
Stick to a palette. Define it early. Don’t keep adding colors on the fly.
Suggestions:
- Use one primary color
- Support with a few neutrals
- Reserve red for errors
- Use green for success
Color supports the structure, not the other way around.
8. Icons Need to Be Instantly Understood
Icons aren’t art. They’re signals.
Use icons that communicate without explanation. Avoid creative experiments that need a legend. Stick to familiar patterns: trash cans for delete, magnifiers for search, gear icons for settings.
Maintain consistency. Don’t use different styles across screens. Pair icons with labels when possible. It removes guesswork and saves time.
9. Navigation Should Feel Invisible
Navigation isn’t the star. It’s the scaffold.
Users should move through an app without thinking about how. If someone has to stop and look for a button, the design failed.
Use standard patterns: bottom tabs, side menus, top bars. Custom gestures are risky unless widely tested.
Keep menus shallow. No one wants to dig five levels deep to find what they need.
10. Onboarding Must Be Frictionless
The first few minutes decide everything. Bad onboarding kills engagement. Skip tutorials unless the app is complex. Instead, design an experience that explains itself.
Show value fast. Ask for permissions only when needed. Avoid dumping all features at once. If sign-up is needed, make it short. Use social login options. Offer a guest mode if possible.
People try dozens of apps. Only a few stay. First use must earn that spot.
11. Feedback Builds Trust
Every action should trigger a response. Tap a button—see motion. Submit a form—get a message. Wait for loading—show progress.
Silent apps feel broken.
Use micro-interactions. They confirm actions, show results, and guide the next move. They also make the app feel alive.
Keep animations fast. Under 300ms is best. Longer ones feel laggy.
Progress bars, haptic feedback, checkmarks – all small things that boost confidence.
12. Loading Screens Are Not Dead Time
Waiting isn’t fun, but it can be useful.
Instead of showing a spinner, use skeleton screens. Or preload useful content. Or give a progress bar with time estimates.
Explain what’s happening. Don’t leave users in the dark.
Good loading states feel like the app is still working. Bad ones feel like it’s frozen.
13. Errors Should Help, Not Frustrate
Errors happen. How the app handles them defines the experience. Don’t just say “Something went wrong.” Say what, why, and how to fix it.
Use friendly language. Avoid technical jargon. Highlight the error clearly, point to the problem, and offer next steps.
Validation should be real-time. Prevent issues before submission.
14. Test on Real Devices Early
Designs that look perfect on desktop previews often break on phones.
Test early. Test often. Use real devices, not just emulators. Check how buttons feel, how screens scroll, how the app performs under bad network conditions.
Design for interruptions. What happens if a call comes in mid-task? Apps live in the real world. So must their design.
15. Accessibility Isn’t Optional
Ignoring accessibility shuts out users.
Text must scale. Contrast must be high. Buttons must be reachable. Voice navigation must work. Design with screen readers in mind. Add alt text. Use proper tags.
Test with tools like Lighthouse or VoiceOver. Accessibility helps everyone. Not just a few.
16. Stick to Platform Guidelines – Until There’s a Reason Not To
iOS and Android have clear design rules. Following them ensures familiarity. Users expect apps to behave like the ones they already use.
Break the rules only when it improves the experience – and test it hard. Using platform components also means better performance and fewer bugs.
17. Collect Data, Then Improve
Design is never finished. Track how users interact. Where they drop off. What screens get ignored.
Use heatmaps, analytics, and feedback loops. Combine data with intuition. Then refine. Iteration turns a good app into a great one.
Final Thoughts
Designing a great app isn’t about stuffing features or following trends. It’s about clarity, speed, and purpose.
Every screen must help the user move forward. Every detail must earn its place. Good app design disappears. What remains is flow.
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